1. Journal scope
We publish original unpublished work related to game studies, video games, gamification and interactive technologies, from interdisciplinary perspectives.
2. Manuscript types
- Original research articles
- Empirical and experimental studies
- Systematic literature reviews
- Case reports
- Methodological or technical articles
- Reflective articles with academic grounding
3. Manuscript structure (reference: Springer-style)
3.1 Title: concise (guideline: max. ~20 words). 3.2 Authors: full name, affiliation, ORCID (recommended), email. 3.3 Abstract: 150–250 words (objective, methods, results, conclusions). 3.4 Keywords: 4–6 terms. 3.5 Body: IMRaD structure recommended (introduction, theory, methods, results, discussion, conclusions). 3.6 References: consistent academic style; include DOIs when available.
4. Document format
Submit via the system as PDF (limits shown in the form). Use readable typography (e.g. 10–12 pt), adequate margins, numbered figures and tables referenced in text.
5. LaTeX template (LNCS)
For computer-science conventions you may use an LNCS-compatible LaTeX template; confirm with the editorial board if an institutional template is provided. Reference validation may be part of editorial workflow outside the platform.
6. Submission and review
Submission uses the system wizard (registration, files, metadata, confirmation). Peer review applies; see the review policy for timelines.
7. Ethics, rights and licence
Authors must guarantee originality, avoid undisclosed duplicate submissions, and cite correctly. Copyright is handled under the journal policy; open licences (e.g. Creative Commons) are common.