Accessibility and interface design in indie video games: patterns in 40 titles
Qualitative analysis of accessibility patterns (text, colour, controls) in indie games on digital storefronts (2023–2025).
An academic publication dedicated to research and debate on games in their many dimensions: design, narrative, culture, and society. We publish original work that advances game studies in Latin America and internationally.
Qualitative analysis of accessibility patterns (text, colour, controls) in indie games on digital storefronts (2023–2025).
Good-practice guidelines for indie teams using AI tools for art, text and design, emphasising transparency and copyright.
Case study on adoption of digital implementations of board games, community practices and tensions between physical rules and automation.
Estudios de Juego is an open-access scientific journal publishing original research, reviews, and essays on games: video games, board games, serious games, and play in cultural and educational contexts.
We aim to foster dialogue across disciplines—communication, sociology, psychology, art, design, education—and offer a rigorous, plural space for reflection on games as an object of study and as social practice.
The journal uses double-blind peer review and addresses researchers, educators, designers, and professionals interested in game studies.