Accessibility and interface design in indie video games: patterns in 40 titles
Qualitative analysis of accessibility patterns (text, colour, controls) in indie games on digital storefronts (2023–2025).
2026-01-20
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12 result(s).
Qualitative analysis of accessibility patterns (text, colour, controls) in indie games on digital storefronts (2023–2025).
2026-01-20
Good-practice guidelines for indie teams using AI tools for art, text and design, emphasising transparency and copyright.
2026-01-20
Case study on adoption of digital implementations of board games, community practices and tensions between physical rules and automation.
2026-01-20
Critical synthesis of work (2020–2025) linking competitive play, sleep and wellbeing, noting methodological gaps.
2026-01-20
Reflection on data policies, reproducibility and reader communication in specialised academic journals.
2026-01-20
Practices observed in onsite and hybrid game jams, focusing on roles, communication and acceptable technical debt.
2026-01-20
Empirical studies on serious games in university settings are analysed, identifying design dimensions, learning outcomes and common methodological limitations in Ibero-American literature.
2025-06-15
A conceptual framework linking interactive narrative theory with reception studies, applied to RPGs with explicit ethical branching.
2025-06-15
Exploratory meta-analysis of gamification interventions in workplace training, addressing internal validity and cultural heterogeneity across teams.
2025-06-15
Bibliographic review synthesising themes, journals and academic communities for mapping game studies in Spanish and Portuguese.
2025-06-15